Well, it has been 2 weeks since I last posted. I had initially promised myself that I would update the blog twice a week, but I guess a bit of a break now and then is to be expected. But I realize the longer I put it off, the harder it is to back into it. So here is just a quick update.
First thing is first: Connectorium! It is certainly getting to a point where it feels like a complete game. Though I initially meant to be in Beta by the end of May, things have dragged a bit so I’m still another week or two away from that. The thing that is taking the most time (as I have mentioned before) is all the drawings for the cut scenes. 7 out of 8 levels are complete. What remains is 1 level and the ending cut scene which are partially done. There are also a few tweaks I want to make here and there and finish a couple of half-done music tracks. Anyway the point being: Beta is coming soon and if you are reading this (yes both of you!), I’ll be looking for testers.
On the other front, because I had promised myself, as of the end of May I have been looking for a job. I have been having a hard time though. Part of it is because I am inclined to stay in Australia at this point in my life, and the game development scene here looks somewhat lacking (though there is a huge indie scene it appears). Another part of it is that I have now had a taste of working for myself, and on a game, and that makes it very hard thinking about “just a job” with little creativity involved. I have been even thinking about becoming a freelancer. That’s something I intend to research a bit more. I realize it is not easy, especially because it involves business skills which I don’t necessary have at this point. But the prospect of having a bit more freedom in terms of projects I work on, and perhaps having more time to work on my own projects, sounds enticing.
In the mean time, I’ll be getting over a nasty flu I picked up a couple of days ago. It really does kill productivity!
Last week I spent a good bit of time (that means more than I should have) playing The Witcher 2: Assassins of Kings. The game offers an incredible number of meaningful choices, that change the outcome of the game. I posted an article on #AltDevBlogADay about this, and how I found the choices both good, and frustrating at the same time. Check it out here.